![]() ![]() ![]() This can really speed up progression like gems in Hayday, BB and keys in Farmville 2 Hard Currency: Rarely awarded in game and available to users who pay real cash.Soft Currency: Player can collect or otherwise obtain during game play as rewards, used in in-game transactions like coins in BB, Farmville 2.UX Take - Game economy designer better take note, traditional in game currencies are seeing emergence of new counterparts. ![]() Impact on Game Economies: Rise of new in-game currencies Use of chance based mechanics like bonus chests and casino chips which reward rare items create sinks that hit a great cord with players. It's the same old lore of getting people hooked by spending time and levelling up in the game, then make the progress slow and frustrating, ushering them to make purchases but always giving them just enough credit to keep going (through daily bonuses, social gifts etc) to ensure you don't lose the player altogether.Ĭross overs are already happening not just in subtle behind the scene mechanics games like Fire Age (Top grossing #2 in the US store) and Hero's Charge have economies built over use of actual casino mechanics. Social casino games ( Big Fish Casino, Slotomania) have the math adjusted to engage player based on their credit availability and level in the game. Similar concepts exist in slot machines with low or high volatility games which either give you higher wins but smaller payouts or fewer wins but higher payouts, though actual slot machines have regulated maths and payouts. Luck? Skill? or an AI system accounting your failed attempts and easing the difficulty for you to progress and not give up. We have covered in the previous post, it's quiet apparent that if you are stuck at many a levels and have failed for 4-5 times in a single play session, all you have to do is log out and when you come back next time (next day or after few hours), the difficulty seems to go down and you manage to progress with ease. Failure scenario : Level Difficulties dynamically adjust over time Matching two or more stage 4 or 5 Peppers in "Pepper Panic Saga" (and other king games) creates such moments which result in special boosts and animations that are not necessarily game changing (may or may not help you clear the level) but the frequency of these small power-ups over time creates peak moments which are akin to small rewards/wins that keep the player engaged and invested in the game. Appearance of two or more scatters (stacked scatters) in a single spin, row, column etc unlocks small wins or bonuses which appeal to the player breaking monotony and keeping him/her invested in anticipation of a big win. Scatter and wild symbols in slot games have been around since people started playing slots. Can power ups / boosters (small rewards) be compared to scatter symbols (small wins)? UX take: This directly ties in with the fact that current crop of casual gamers and tablet devices multitask and prefer to play games that have less user input and more of automated mechanics. Similar behaviour is experienced when you have a number of stage 5 Peppers ready to explode, and exploding one of them starts "Pepper Panic" chain reactions which explode all the other peppers on the board clearing the level (while the player sits back) and results in winning massive points. Pepper panic saga online on king free#The large number of chain reactions in Pepper Panic Saga which create Pepper Panic are akin to free spins that a host of slot games award to their players - where the player sits back and watches as these free spins create free, tantalising winning combinations even unlocking more free spins or bonus levels. Recent efforts by Supercell (Spooky Pop) and Bigfish (Gummy Drop) show that the heat is on to find the new successor of the 'Match 3 Throne'.ĭo chain reactions remind us of free spins? While King is clearly leading the way, other developers are not far behind in trying to come up with new ideas and avatars.
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